Sortieren nach:
  • -
    Rez. von Michael Homberg, Leibniz-Zentrum für Zeithistorische Forschung Potsdam
    • Abbate, Janet; Dick, Stephanie (Hrsg.): Abstractions and Embodiments. New Histories of Computing and Society, Baltimore 2022
  • -
    Rez. von Matthias Röhr, Universität Siegen
    • Driscoll, Kevin: The Modem World. A Prehistory of Social Media, New Haven 2022
  • -
    Rez. von Eugen Pfister, Institute for Design Research, Hochschule der Künste Bern
    • McDivitt, Anne Ladyem: Hot Tubs and Pac-Man. Gender and the Early Video Game Industry in the United States (1950s–1980s), Berlin 2021
  • -
    Rez. von Ulli Engst, Freie Universität Berlin
    • Rollinger, Christian (Hrsg.): Classical Antiquity in Video Games. Playing with the Ancient World, London 2020
  • -
    Rez. von Patryk Wasiak, Institute of History, Polish Academy of Sciences, Warsaw
    • Švelch, Jaroslav: Gaming the Iron Curtain. How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games, Cambridge 2018
  • -
    Rez. von Markku Reunanen, Aalto University, Helsinki / University of Turku
    • Wade, Alex: Playback. A Genealogy of 1980s British Videogames, London 2016
  • -
    Rez. von Daniela Zetti, Technikgeschichte, Eidgenössische Technische Hochschule Zürich
    • Jones, Steven E.: Roberto Busa, S. J., and the Emergence of Humanities Computing. The Priest and the Punched Cards, London 2016
  • -
    Rez. von Martin Schmitt, Zentrum für Zeithistorische Forschung Potsdam
    • Kline, Ronald R.: The Cybernetics Moment. Or Why We Call Our Age the Information Age, Baltimore 2015
Seite 1 (8 Einträge)